Free to play players will have 1 crew slot, preferred players will have 2, and subscribers have all 3. Cybertech is a crafting crew skill. Most crafted armor has stats and a suggested level range, but all crafted armor can be worn cosmetically through the outfit designer. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. If you're trying to craft while leveling, don't bother trying to reverse-engineer stuff, and get your materials from gathering nodes instead of crew skill missions. No, for prefabs MK-3 you'll need grade 7 level, that is 400, and that is mid-level by today's standards. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew. Simply visit a Skill Mentor in a major city to reset all your points to restore your skill tree to a clean state. Title pretty much says it all. Posted July 6, 2014. psandak said: as a new player and as one not interested in crafting your best bet is either all three gathering skills: archaeology, bioanalysis, and scavenging; or two of those three gathering skills and slicing. A more effective and cheaper method to train up crafting skills past 150 is crafting war supplies. Honestly, I can't recommend to anyone any other crafting skill for continuous endgame value other than BIOCHEM. These choices are almost mandatory unless you have some other source for your base crafting materials (another character. Otherwise, this schematic drops through random chance from the Treasure Hunting crew skill missions, along with other similar Artifice weapon schematics. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. To start crafting, press the B key to open the crew skills window, and the Artifice symbol beside a companion. Ability Tree suggestions for beginners for Solo, Flashpoints and Operations. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2. Fleet. Cybertech is good for leveling, since it lets you make Armorings/Mods. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. There's plenty of downtime in-between crafting more Artifice stuff. iirc, there were 4 different types - not needed (4x) now with all the skills bundled into a mastery stat - but does. 2) Artifice: makes lightsabers, lightsaber hilts, and color crystals. Posted September 5, 2015. SWTOR offers you following crafting skills: Armormech Crafting Skill With this skill, members will be able to use hard metals, alloys and synthetic materials to craft armor (non-force users). You still need to level up your skills, and you still have production vs. Biochem - Bioanalysis. And with the new legacy droid sensors you can get a +2 critical bonus to Underworld Trading. For me, it's Cybertech. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. 4%. Outside of that, it's just whatever you want to craft. SWTOR 7. Second, your crew skills are somewhat determined by your choice of a crafting skill. i already picked armstech, im cool with that but what other craft can i get that can piggy back off of armstech or vice versa? and in general for other characters i make what 2 crafts or what crafts in general work good together. Be able to just have companion (s) craft stuff until you run out of resources. The Ultimate Guide of Guides for SWTOR. It’s Official!Azkit. Keep in mind that the craft can be made with GREAT SUCCESS and recieve an open augment slot that allows you to boost them with 28 extra willpower, which in turn is sick aswell. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. The left panel lists your current crew skills. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. Recommended GATHERING Crew Skills by CRAFT. Basically, if it can be augmented it will yield a. Artifice - dyes and crystals. Synthweaving is an awesome crew skill, and anybody who says otherwise is nuts. 3. Example: Crafting skill…. Here Gmemo would. stims and medpacks can be useful to all party members. English. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. I rather suspect grade 2 mats will be the ones seeing a price jump due to people trying to craft as many crit crafted oranges as possible, as a LOT of people aren. All Activity. How to get the Underworld Trading codex: Speak to the Underworld Trading crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Crafting skills are useless at 50 unless you plan on running Operations and Hard Mode Flashpoints -and by running I mean farming for as long as you plan to actually craft and use/sell what you make. SWTOR Companions Guide. Synthweavers can craft adaptive armor and item modifications such as armorings, augments, and augmentation kits. Hope that helps. . So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. cybertech - unique crafts such as grenades and CM mat for legendary augs. This guide is geared towards a New to a Moderate player experience level with SWTOR and MMO’s in general and is designed to help those players find a crew skill, crafting skill combo that will support the needs that their character will have and to create a good synergy between what they can make and what they can equip and use. PvP Season 3 (July 18 – October 23, 2023) 7. Text under CC-BY-SA licenseLearn how to craft new items in Star Wars: The Old Republic for every crew skill in the game. Posted November 18, 2012 (edited) Well, the four crafting skills that suit your clas pick are Artifice - gives you crystals, hilts, enhancements and if you're a Guardian DPS, an offhand. I would think that a player of most any play style could find something from cybertech. But the GTM is more "Supply the Demand" anyway. Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Vectron Bioanalyst, Cybertech 500. And OP, YES Artifice is worth pursuing. - You level up your gathering skills, either by sending comps to do gathering missions, or actually doing the gathering yourself. For each skill, you have the list of the other compatible skills. That is why grade 10 crafting missions are. Dye modules are one-use each, and can be crafted by Artificers, bought from other players on the GTN, bought from the Cartel Market. You can do it while playing the game. 2) as far as leveling goes none really assist with it. It's as easy as that. I hope we can either change the amo. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. Armormech - Scavenging. Honestly, I can't recommend to anyone any other crafting skill for continuous endgame value other than BIOCHEM. You can learn various gathering and crafting skills. The second are Industrial Prefab decorations, which re crafted by using the Armstech, Armormech and Cybertech crew skills. My advise for crafting, any crafting. This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. biochem - for every progression raiding toon (reusables), and for crafting stims, adrenals, health packs. you will start over at the beginning every time you unlearn and learn a new skill. so 2 pieces, 1 for you and 1 for Mako. Armormech is more metal based as well as Armstech so send them. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. You can only have one crafting skill and one mission skill per character. I would say Inquisitor for Artifice cause of the +5 crit in arch. and I want to know how to acquire different armoring mod schematics. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. . Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld Trading Slicing – this skill lets you and your companion hack into computers and other electronic devices. Gearing Changes and Tips in Update 7. The crafting can be confusing sometimes so here is what I know and hope it helps. TL;DR: There is no crafting skill that is completely useless to a gunslinger. 441. There are 4 Gathering and Mission skills, as well as 6 Crafting skills. i kinda feel like you should have a manufacturing skill on any char you intend to main. If you want to do it the hard way, the most reliably profitable crafting is in crafting Augments. Preferred players get 2, and subscribers get the max of 3. You'll only need to bridge a few levels between each war supply schematic set, and they train far longer than any other schematic, therefore you can train up crafting to a higher level using lower level mats. This is a complete guide to the SWTOR Spirit of Vengeance Flashpoint, released with Game Update 6. Synthweaving makes Redoubt (defense) and Critical. After spending h. Posted December 16, 2011. Trimantium Techblade (vibrosword version) Armstech Crafting. 87. Just open the companion window (where you can see your crew skills listed). Artifice, Cybertech and Biochem have diversity. Just makes life easier. Armormech makes Alacrity and Absorb. Materials Inventory is Amazing! Just went through and dumped all of my materials from Legacy Storage (3 bays full) into the new window. Sythweaving = fabric mostly (though it does use underworld metals for heavy) so send companions on missions for luxury fabrics to get those schematic recipes. if this is what OP is talking about then its his/her character. Posted December 22, 2011. Grade 4 - Levels 33-40 - Balmorra (Republic), Hoth, Quesh, Taris (Empire) Grade 5 - Levels 41-48 - Belsavis, Voss. Expansion. One thing to understand is that crafting skills are 'Slow Burn', that is, they are not a quick way of making creds. Ultimately this doesn't matter much in the bigger picture. Armstech - Scavenging. That is the absolute best way you can go. 1. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. These gathering skills are the ones that most directly feed the crafting skills. 6) No. 16. Synthweaver which will give you armour, Cybertech which can produce mods, armorings and earpieces, biochem which gives stims, medpacks and implants. If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. I want to make an entire set of Armormech gear. With the right training, you and your crew will be able to scavenge for raw materials, slice computer systems, and track down valuable artifacts. but the same can be said for any of the crafting proffesions because you can equip your companions for free. 1) Synthweaving: makes Light, Medium, and Heavy "Force-user" armor*, and armorings. In SWTOR, professions are known as Crew Skills. They can be worn by Bounty Hunters, Sith and Agents, but they change appearance if passed over to the Republic side (they will look like trooper armor. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. OP, slicing lockbox missions are what you are looking for. For Artifice as a Crafting skill, I believe it's Treasure Hunting (Mission) and Archeology (Gathering). 2. Then reverse engineer what you craft and continue. • 2 yr. The torcommunity guides are alright and give you what you need to know when leveling a crafting skill. Then also, you can use the slicing crew skill on certain objects and get data. Crew Skills are essential to the game, because they allow you to craft powerful and useful items using your gathered resources. Guide. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Archaeological finds contain artifact. Armoring and mods are upgrade modifications that augment combat ability. If a preferred that 3 crafting 1. Keep in mind if you send these armors over to the Republic side, they will change appearance to match the Jedi style. That's what I had meant. If you’re looking for a specific material, use CTRL+F on. Now if you are a Free to Play (FTP. Alternatively, pick Slicing and 2 other gathering / mission crew skills. Grade 10 Archaeology Materials: Iokath and Ossus. Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Compare the gathering skills and mission skills for each crafting skill. Take "armoring" for example. Its actually pretty good advice for MMOs in general. See my “best crew skills” guide for more detail but the basics are: Art: Color Crystals, Dye Modules, Force weapons, Lightsaber Hilts, offhand. Max Crit for all Gather/Mission skills. Many players are hoping for a crafting update this year. I'd suggest choosing gathering/mission skills based on which of those you pick. English. It's good for keeping them geared and any new level 50s that want to start raiding will get a huge jump start over people who don't get crafted gear. Easiest way to make money off your crew skills is to load up on gathering skills. Crafting materials are expensive. The first crafting skill you can choose is Artifice. SWTOR has three different types of crew skills: crafting, gathering and mission. I've used it once before but i'm not able to do it again. One branch would be combat oriented and the other non-combat. Crafting Skills include: Armormech - Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. 1k. Every 10 levels you can have a companion out (so level 10,20,30,40,50) for up to five out at a time. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. crafting skills require materials from gathering and mission skills in order to craft the item you want. For example: I have five characters with slicing that feed three characters with augment crafting ability. Vectron Archaeologist, Cybertech 500. Drediker. Crafting a war supply is a two-step process – first you must craft the Components, then you combine them together to craft the War Supply. You also get purple crafting mats from these crits. Crafting Crew Skills. Learn how to craft items for your crew in SWTOR, such as armor, weapons, implants, and more. Gathering - The materials gained from gathering skills are used in crafting skills. 110. Crafting can be very credit-intensive. 1b. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. It is not simply opinion. 3 this slot will be of the same level/craft rank (1-6) as the item. They did make leveling a crafting skill easier in 4. SWTOR Armstech Crafting Guide. Learn how to pick up, level up, and combine Crew Skills and Companions for crafting in SWTOR. Lots and lots of materials. They are called "crafting missions" on the GTN. There over 111 materials that Artifice crafters can use when crafting lightsaber crystals, lightsabers, hilts and more. These skills enable the character. Artifice is far and away the most profitable crafting skill by virtue of its diversity and that most of what it crafts is more cosmetic that stat based (i. I'm sure as most have noticed blues and purples come to us like candy from crew skill missions, leaving greens much to be desired. 2) The crafter path-. This allows it to be slotted into any group composition without causing problems. You get the component by RE’ing any crafted premium (green) or better, non-modification item, i. Armstech, Armormech, Cybertech – Scavenging. To fully invest into a crafting skill (Synthweaving, Armormech, Biochem, Artifice, Armstech, and Cybertech), having those three slots is quite important. If all you want to do is be self-sufficient, there is no need. Members. 1%. I'm trying to figure out if any of the crafting skills are worth the time and energy to get them to the highest levels. 0 Artifice was my big moneymaker. They can be placed into a lightsaber to change the color of the blade, or into a gun to change the color of the blaster fire. A special crafting material, “Augmentation Slot Component”, is required to create an Augmentation Slot Kit. 2023. The schematics for these new augments come directly from the crew skill trainer. Archived: crafting - what does that mean? I am an old, returning, player. But if you look more long term, crafting is the better source of income. I started 2 months ago, and as a "consumable maker" for 6 years in the game that shall not be named, I wanted to pick my crafting skill something I supposed to be more fun. There are five different types of crafted decorations. There are a few exceptions but they are rare. I find that for money making Diplomacy for me is the best money making crew skill. All SWTOR Crafted Speeders. Crafting in SWTOR has undergone many changes and reiterations, but one thing that remains consistent throughout is the need players have for consumable items. Marksmanship is extremely independent when it comes to DPS debuffs. 362. Right now, I can only craft 5 things at a time. Blizz) Crafting Abilities (Can only have 1 at a time) ArmorMech: Non-Force Armour ArmsTech: Non-Force. Keep in mind if you send these armors over to the Imperial side, they will change appearance to match the Sith style. Assault Cannons. As this is a Gathering skill, you’ll be spending a lot of time. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. All crafting skills have potential. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Synthweaving will provide you with armor and mod for you character. Learn SWTOR: Crafting and Crew Skills 101 (FT. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. Best advice when it comes to picking your Crew Skills is, do a little research first. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). Yeah. I'm a lvl 15 Bh, and i was wondering how you use the crafting skill. You will not get +1 critical to missions skills nor +5 efficiency to crafting. And I can tell you with certainty, that investigation is the ONLY mission skill that generates Research Compounds (Scavenging does have Scavenged Compounds but they are not the same as Researched Compounds; all scavenged compounds are premium/green quality only. Drop Armormech and get Artifice, craft relics with augments slots. First thought was working on upgrading the gear on my characters. PvP Seasons 4 Guide and Rewards 7. I have Armorrmech 600/700 skill. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. you can calculate your crit chance yourself by adding up the following bonuses if you have them. Thank you so much!SWTOR 7. So, if I want all crafting professions (I currently have 4 - Republic), I need to create two more Republic characters, and replay the storyline for two of my classes, right? Cheers. Crew Skills. Once the Crew Skills panel opens, players will see. Synthweaving is the crafting skill that makes armor sets specifically for the Jedi and Sith classes, however, artifice crafts lightsabers, saber hilts. e. 2k. Posted December 18, 2011. Crafting in Star Wars is a great resource for both self-sufficiency or for making a profit, so it is one of the recommended ways to farm swtor credits. Reverse Engineer for a 60% chance to learn the schematic. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. 7. Each Gather/Mission skill twice. Every sane PVPer will pick up cybertech for reusable AOE grenades. Gearing Changes and Tips in Update 7. Blaster Rifles. Been a few years since I did any crafting so my question is this. 0 Telekinetics Sage PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! This guide is up-to-date for Patch 7. Skills swtor crafting chart crew guide old game republic wars star class professions armor schematics guides types gathering lightsaber slicingSwtor cybertech ship schematics Swtor cybertech speeders crafting speeder skill should which choose swtorista craftable biochem bike gtn expensive likely eventually checking selling someoneSwtor. Posted May 3, 2012. Leveling Crew Skills: The difficulty of crafting an item is directly proportionate to the likelihood of you gaining a skill point in that crew skill. A few years after the game’s launch, player housing was introduced to the game. Immersion is #1 for me, so that makes the game more enjoyable. All of the resources you and your crew gather will be used to actually make items using the Crafting Skill. Gathering skills: Archaeology Mission skills: Underworld trading. Compare. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. The Ultimate Guide of Guides for SWTOR 2021. Each crafting skill produces a different set of items. Total DPS Gain: 2. LordbishopX. - various powders (also available from vendors usually located in the crew skill trainers area). That's what I had meant. give an inch they'll take a mile. I personally log in an out of. Trimantium Techblade (techblade version, companion only) Armstech Crafting. So, Unlocked legacy, created a new character (Shadow), and chose Cybertech - Scavenging - Slicing. All of these armors are craftable by Armomechs. Lore Object. This one is simple. Crew skills, on the other hand, assume your incompetence from the start and do little to mitigate that incompetence even if you max your "skill". Your Attacks, Defensive Abilities, Buffs, and Useful Abilities. There are three ways to craft in Swtor- Crafting, Artifice and Synthweaving. Many Synthweaving schematics can be learned directly from the Synthweaving Crew Skills Trainer, and more become available as you increase your Synthweaving level. Just to clarify: ARMSTECH uses Scavenging and Investigation to make barrels and guns. If you’re looking for a specific material, use CTRL+F on your. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. A special crafting material, “Augmentation Slot Component”, is required to create an Augmentation Slot Kit. All Armormechs will want to get their crafting skill as high as possible. Go to topic listing. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. There are six crafting skills: Artifice (Art), Armstech (AT), Armormech (AM), Biochem (BC), Cybertech (CT), and Synthweaving (SW or Syn). The JK and SW have the best synthweaving especially when you add in the ship droid; The JC is by far the weakest when it comes to crew skills. Armstech needs Scavenging and Investigation. NoobSabatical. assuming you paired biochem with bioanalysis and diplomacy you can sustain your crafting with gathered mats and diplomacy missions paid with normal questing. In fact, mods in general are going to be in very high demand. SWTOR. Posted November 29, 2021. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. Artifice is one of six Crafting Skills which involves the crafting of Jedi and Sith artifacts. Get them to 700 and sell them in bulk. Posted May 18, 2012. Crew Skills. Synthweaving isn't a bad choice either for the critical augments. No I don't want to be unique. Crew Skills. Yes, if you want to craft augments, then. Click it, and you will be asked if you really want to unlearn that skill. - Kits are made by Synthweavers, Armstech or Armormech. TL;DR: There is no crafting skill that is completely useless to a gunslinger. 2 with PvP rework. Take two other gathering skills and don't worry about any crafting skills with your slicer. Armormech, synthweaving, armstech - augs and kits, cosmetic gear. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. That guide is, as said, rather out of date. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. from there you get two schematics and another two around 640-660 range. Coilspun. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are:. Whether your team gathers resources or you acquire them through other means, they’ll be the cornerstone of crafting. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). Your first companion get a +15 efficiency bonus for artifice, the largest in the game. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. You have to click on the crafting skill to open the crafting window (Armormech, Artifice, Armstech, Biochem, Cybertech & Synthwieving) It's typical that you'd pick up the crafting skill & 2 gathering skills, which are the mission windows. . There should be a little 'x' box next to the skills. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. This guide will go through all the ways to get materials for Armormech in Star Wars: The Old Republic, and a list of every. Visit the crew skill trainers on the fleet and talk to them. Crafting in Swtor is a great way to make money, get better gear and improve your character. Posted December 22, 2011. It is not simply opinion. Each character can learn up to three skills, one of which can be a Crafting Profession or you can opt to only learn Gathering Skills. 3. Armormech is the. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. We’re going to start by crafting a Rubat Artifice Bonded Attachment, a schematic we got from the Artifice trainer by default, which requires 2 Lost. Maybe. If you want to use them for hardcore endgame content, Biochem. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2 compound / 2 flux. The Ultimate Guide of Guides for SWTOR. The new Superior Augments require the following crafting resources for one item to be made: 5x Processed Isotope Stabilizer; 5x Solid Resource Matrix; 5x Crafting materials gathered from the appropriate crafting skill; 3x Crafting materials gathered from the appropriate crafting skill; 1x CM-1337; Kiidou did the math, so I will use their. Armstech is one of the six Crafting Skills [1]. Smuggler's best skills are Armstech, Slicing, and Investigation, but you need Scavenging to level armstech so. So the buyers would benefit as well. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. Right this maybe an incredibly dense question so i apologise in advance; Are crafting skills universal for both sides (1 crafter on imp side that can craft rep AND imp items) Or do you need one of each for rep and imp sides?Get enough characters to cover all crafting skills. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it. All those are nice way to constantly remove credits from the economy. Crew Skills. If you open your Codex (L, to open your Log, then hit the Codex tab at the bottom) & look under Crew Skills, so long as you have spoken with all the trainers on the Fleet (& you should. I dont do a lot of group stuff, seeing as i am as popular here as i. Gathering Skills. 7. Option 2 (the more extreme option): Each Companion comes with three Crew Skills (each combination is unique to each. So, Crew skills are essentially useless now. Author. Aside from that, Tanno Vic also has a +1 critical bonus to. Armormech needs Scavenging and Underworld Trading. NoobSabatical. Patch Notes Update 7. Which skill to pick? Artifice Synthweaving Armormech Armstech Cybertech Biochem Crafting Skill Suggestion How to Craft Which Crafting Skill Video Trying to. Also you can buy 3 separate schematics from the crew skills vendor when you get to about 380 or 400 in artifice (i can't remember), although these are high lvl blades and you probably can't use them until. English. However, aside from a fewArmstech isn't very useful in endgame either. Trying to decide which crafting skills you should pick in SWTOR? This video covers what types of items each crafting skill can craft, the pros and cons of ea. ago. Members. Smugglers, typically, would go armstech (non-force weapons), armormech (non-force armor), cybertech (misc things like ear pieces), or biochem (medpacks, adrenals, stims, implants). Each crafting skill needs some crew skill merchant items. Crafting - You can make various items through crafting, from lightsabers to medpacs. For the crafting skills, you will want to check in reasonably often as you level up the skill in order to get new and/or higher level schematics. They can be worn by any type of Agent, Bounty Hunter or Sith. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on. Some of these armors have two names – this is because they have two version, one which has more endurance-based. It doesn’t give any crafting materials directly – instead, it mostly gives credits, with the chance to acquire Cybertech schematics, Augment item modifications, and special unlockable high-yield missions for other crew skills. Then you can take that CM-1337 item and combine it with the Processed Isotope Stabilizers, the Solid Resource Matrixes, and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. Cybtertech is probably more useful for drops to RE. It seems for alot of new players (like myself) were not getting enough choices in creating our items and we cant cov.